Dra. Adriana Peña Pérez Negrón

RESEÑA

  • Licenciada en Sistemas Computacionales, Universidad Vasco de Quiroga, Morelia, Mich., 1990-1994.
  • Maestría en Administración con Especialización en Finanzas, Universidad Vasco de Quiroga, Morelia, Mich., 1994-1996.
  • Diplomado de Estudios Avanzados, Universidad Politécnica de Madrid, España, 2006.
  • Diplomado en Didácticas Centradas en el Aprendizaje del Estudiante, Universidad de Guadalajara, Jal., 2013.
  • Estancia Corta de Investigación, University of Salford, Salford, U.K., 2008.
  • Doctora en Ingeniería en Informática, Universidad Politécnica de Marid, Madrid, España, 2003-2009.

PRODUCCIÓN CIENTÍFICA

 
ARTICULOS
  • Bonilla Carranza, D., Peña Pérez Negrón, A., & Contreras, M. (2021). Videogame development training approach: A Virtual Reality and open-source perspective. JUCS - Journal of Universal Computer Science, 27(2), 152–169. https://doi.org/10.3897/jucs.65164
  • Osorio Angel, S., Peña Pérez Negrón, A., & Espinoza-Valdez, A. (2021). Systematic literature review of sentiment analysis in the Spanish language. Data Technologies and Applications, ahead-of(ahead-of-print). https://doi.org/10.1108/dta-09-2020-0200
  • Aguilar Vera, R. A., Peña Pérez Negrón, A., Díaz Mendoza, J. C., & Ucán Pech, J. P. (2020). Explorando la influencia de los roles de belbin en la calidad del diseño lógico de una base de datos generado por estudiantes de ingeniería de software. ReCIBE, Revista electrónica de Computación, Informática, Biomédica y Electrónica, Vol. 9(Núm. 1), C3-1-C3-15. http://recibe.cucei.udg.mx/index.php/ReCIBE/article/view/165/119
  • Peña Pérez Negrón, A., Muñoz, E., & Lara López, G. (2019). A model for nonverbal interaction cues in collaborative virtual environments. Virtual Reality, 24(4), 605–618. https://doi.org/10.1007/s10055-019-00421-w
  • Muñoz, M., Mejia, J., Peña, A., Lara, G., & Laporte, C. Y. (2019). Transitioning international software engineering standards to academia: Analyzing the results of the adoption of ISO/IEC 29110 in four Mexican universities. Computer Standards & Interfaces, 66, 103340. https://doi.org/10.1016/j.csi.2019.03.008
  • Estrada, E., Maciel, R., Negrón, A. P. P., López, G. L., Larios, V., & Ochoa, A. (2019). Framework to support the Data Science of smart city models for decision‐making oriented to the efficient dispatch of service petitions. IET Software, 14(2), 159–164. https://doi.org/10.1049/iet-sen.2019.0044
  • Lara, G., Santana, A., Lira, A., & Peña, A. (2019). El Desarrollo del Hardware para la Realidad Virtual. RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação, 31, 106–117. https://doi.org/10.17013/risti.31.106-117
  • Lara, G., De Antonio, A., & Peña, A. (2018). A computational model of perceptual saliency for 3D objects in virtual environments. Virtual Reality, 22(3), 221-234.
  • Arguedas, M., Xhafa, F., Casillas, L., Daradoumis, T., Peña, A., & Caballé, S. (2018). A model for providing emotion awareness and feedback using fuzzy logic in online learning. Soft Computing, 22(3), 963-977.
  • López, G. L., Negrón, A. P. P., Jiménez, A. D. A., Rodríguez, J. R., & Paredes, R. I. (2017). Comparative analysis of shape descriptors for 3D objects. Multimedia Tools and Applications, 76(5), 6993-7040.
  • Hernández, L., Muñoz, M., Mejía, J., Peña, A., Rangel, N., & Torres, C. (2017). Una revisión sistemática de la literatura enfocada en el uso de gamificación en equipos de trabajo en la ingeniería de software. RISTI-Revista Ibérica de Sistemas e Tecnologias de Informação, (21), 33-50.
  • Casillas, L., Peña, A., & Gutierrez, A. (2018). Towards an automated model to evaluate collaboration through non-verbal interaction in collaborative virtual environments. In Intelligent Systems: Concepts, Methodologies, Tools, and Applications (pp. 1570-1586). IGI Global.
  • Lara, G., De Antonio, A., & Peña, A. (2016). Computerized spatial language generation for object location. Virtual Reality, 20(3), 183-192.
  • Peña, A., Rangel, N., Muñoz, M., Mejia, J., & Lara, G. (2016). Affective behavior and nonverbal interaction in collaborative virtual environments. Journal of Educational Technology & Society, 19(2).
  • Gasca-Hurtado, G. P., Peña, A., Gómez-Álvarez, M. C., Plascencia-Osuna, Ó. A., & Calvo-Manzano, J. A. (2015). Realidad virtual como buena práctica para trabajo en equipo con estudiantes de ingeniería. RISTI-Revista Ibérica de Sistemas e Tecnologias de Informação, (16), 76-91.
  • Negrón, A. P. P., Bernal, N. E. R., & López, G. L. (2015). Nonverbal interaction contextualized in collaborative virtual environments. Journal on Multimodal User Interfaces, 9(3), 253-260.
  • Pena, A., & De Antonio, A. (2010). Inferring interaction to support collaborative learning in 3D virtual environments through the user's avatar Non-Verbal Communication. International Journal of Technology Enhanced Learning, 2(1-2), 75-90.
 
LIBROS
 
CAPITULOS DE LIBROS
  • Casillas, L., Peña, A., & Gutierrez, A. (2019). Automatic Approach to Evaluate Collaborative Interaction in Virtual Environments. Advances in Human and Social Aspects of Technology, 1–23. https://doi.org/10.4018/978-1-5225-6367-9.ch001
  • Mejia, J., Muñoz, M., Rocha, Á., Peña, A., & Pérez-Cisneros, M. (Eds.). (2018). Trends and Applications in Software Engineering: Proceedings of the 7th International Conference on Software Process Improvement (CIMPS 2018) (Vol. 865). Springer.
  • Casillas, L., Peña, A., & Gutierrez, A. (2018). Towards an automated model to evaluate collaboration through non-verbal interaction in collaborative virtual environments. In Intelligent Systems: Concepts, Methodologies, Tools, and Applications (pp. 1570-1586). IGI Global.
 
 PARTICIPACIONES EN CONGRESOS
  • Muñoz, M., Peña, A., Mejía, J., Gasca‐Hurtado, G. P., Gómez‐Alvarez, M. C., & Laporte, C. Y. (2020). Analysis of 13 implementations of the software engineering management and engineering basic profile guide of ISO/IEC 29110 in very small entities using different life cycles. Journal of Software: Evolution and Process, 32(11). https://doi.org/10.1002/smr.2300
  • Peña Pérez Negrón, A., Bonilla Carranza, D., & Berumen Mora, J. (2020). Cutting-Edge Technology for Video Games. Advances in Intelligent Systems and Computing, 291–304. https://doi.org/10.1007/978-3-030-63329-5_20
  • Espinoza-Valdez, A., Negrón, A. P. P., Salido-Ruiz, R. A., & Carranza, D. B. (2020). EEG Data Modeling for Brain Connectivity Estimation in 3D Graphs. Advances in Intelligent Systems and Computing, 280–290. https://doi.org/10.1007/978-3-030-63329-5_19
  • Muñoz, M., Mejia, J., Peña, A., Laporte, C., & Gasca-Hurtado, G. P. (2020). What Motivates VSEs to Adopt an International Standard Such as ISO/IEC 29110? An Exploratory Analysis. Communications in Computer and Information Science, 730–741. https://doi.org/10.1007/978-3-030-56441-4_55
  • Osorio Angel, S., Peña Pérez Negrón, A., & Espinoza Valdez, A. (2019). From a Conceptual to a Computational Model of Cognitive Emotional Process for Engineering Students. Advances in Intelligent Systems and Computing, 173–186. https://doi.org/10.1007/978-3-030-33547-2_14
  • Carranza, D. B., Negrón, A. P. P., & Contreras, M. (2019). Teaching Approach for the Development of Virtual Reality Videogames. Advances in Intelligent Systems and Computing, 276–288. https://doi.org/10.1007/978-3-030-33547-2_21
  • Muñoz, M., Peña, A., Mejia, J., Gasca-Hurtado, G. P., Gómez-Alvarez, M. C., & Laporte, C. (2019). A Comparative Analysis of the Implementation of the Software Basic Profile of ISO/IEC 29110 in Thirteen Teams That Used Predictive Versus Adaptive Life Cycles. Communications in Computer and Information Science, 179–191. https://doi.org/10.1007/978-3-030-28005-5_14
  • Gasca-Hurtado, G. P., Gómez-Alvarez, M. C., Muñoz, M., & Peña, A. (2019). A Gamified Proposal for Software Risk Analysis in Agile Methodologies. Communications in Computer and Information Science, 272–285. https://doi.org/10.1007/978-3-030-28005-5_21
  • Hernández Rentería, L. A., Ramírez Lujano, A., Contreras Davito, M., Carranza, D. B., & Peña Pérez Negrón, A. (2019). A Serious Game Proposal to Reinforce Reading Comprehension in Scholars. Communications in Computer and Information Science, 30–41. https://doi.org/10.1007/978-3-030-37386-3_3
  • Santana, A., Lira, A., Lara, G., & Peña, A. (2018, October). Evolution of Virtual Reality’s Interaction Devices. In 2018 7th International Conference On Software Process Improvement (CIMPS) (pp. 119-123). IEEE.
  • Contreras, M., Bonilla, D., & Negrón, A. P. P. (2018, October). Proposal of a model for the development of labor competencies based on serious games in the context of Industry 4.0. In International Conference on Software Process Improvement (pp. 80-87). Springer, Cham.
  • Gasca-Hurtado, G. P., Gómez-Alvarez, M. C., Muñoz, M., & Peña, A. (2019, September). A Gamified Proposal for Software Risk Analysis in Agile Methodologies. In European Conference on Software Process Improvement (pp. 272-285). Springer, Cham.
  • Lara, G., Peña, A., Rolon, C., Muñoz, M., & Estrada, E. (2018, October). A Computational Measure of Saliency of the Texture Based a Saliency Map by Color. In International Conference on Software Process Improvement (pp. 206-215). Springer, Cham.
  • Muñoz, M., Peña, A., Mejia, J., Gasca-Hurtado, G. P., Gómez-Alvarez, M. C., & Laporte, C. (2019, September). A comparative analysis of the implementation of the Software Basic profile of ISO/IEC 29110 in thirteen teams that used predictive versus adaptive life cycles. In European Conference on Software Process Improvement (pp. 179-191). Springer, Cham.
  • Estrada, E., Maciel, R., Negrón, A. P. P., López, G. L., Larios, V., & Ochoa, A. (2018, October). Framework for the Analysis of Smart Cities Models. In International Conference on Software Process Improvement (pp. 261-269). Springer, Cham.
  • Lara, G., De Antonio, A., Peña, A., & Muñoz, M. (2018, March). Automatic Directions for Object Localization in Virtual Environments. In World Conference on Information Systems and Technologies (pp. 397-407). Springer, Cham.
  • Negrón, A. P. P., Casillas, L., Lara, G., & Jiménez, M. (2018, March). Mexican Spanish Affective Dictionary. In World Conference on Information Systems and Technologies (pp. 63-71). Springer, Cham.
  • Lara, G., De Antonio, A., Peña, A., Muñoz, M., & Becerra, E. (2017, October). 3D objects’ shape relevance for saliency measure. In International Conference on Software Process Improvement (pp. 241-250). Springer, Cham.
  • Muñoz, M., Peña, A., Mejia, J., Gasca-Hurtado, G. P., Gómez-Álvarez, M. C., & Hernández, L. (2018, September). Gamification to Identify Software Development Team Members’ Profiles. In European Conference on Software Process Improvement (pp. 219-228). Springer, Cham.
  • Muñoz, M., Peña, A., Mejia, J., Rangel, N., Torres, C., & Hernández, L. (2018, September). Building High Effectives Teams Using a Virtual Environment. In European Conference on Software Process Improvement (pp. 554-564). Springer, Cham.
  • Gutierrez-Melo, J. A., Raygoza-Panduro, J. J., Barrios, S., Pena, A., & Ortega-Cisneros, S. (2016, September). Design and implementation of a module to obtain a lagrange interpolating polynomial in a FPGA. In 2016 IEEE Central America and Panama Student Conference (CONESCAPAN) (pp. 1-6). IEEE.
  • Hernández, L., Muñoz, M., Mejia, J., Peña, A., Rangel, N., & Torres, C. (2017, June). Application of gamification elements in software engineering teamwork. In 2017 12th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1-7). IEEE.
  • Hernández, L., Muñoz, M., Mejía, J., Peña, A., Rangel, N., & Torres, C. (2017). Una revisión sistemática de la literatura enfocada en el uso de gamificación en equipos de trabajo en la ingeniería de software. RISTI-Revista Ibérica de Sistemas e Tecnologias de Informação, (21), 33-50.
  • Lara, G., De Antonio, A., Peña, A., Muñoz, M., & Casillas, L. (2016, October). Scheme for the automatic generation of directions to locate objects in virtual environments. In International Conference on Software Process Improvement (pp. 123-132). Springer, Cham.
  • Rangel, N., Torres, C., Peña, A., Muñoz, M., Mejia, J., & Hernández, L. (2017, September). Team Members’ Interactive Styles Involved in the Software Development Process. In European Conference on Software Process Improvement (pp. 675-685). Springer, Cham.
  • Muñoz, M., Hernández, L., Mejia, J., Peña, A., Rangel, N., Torres, C., & Sauberer, G. (2017, September). A Model to Integrate Highly Effective Teams for Software Development. In European Conference on Software Process Improvement (pp. 613-626). Springer, Cham.
  • Arguedas, M., Casillas, L., Xhafa, F., Daradoumis, T., Peña, A., & Caballé, S. (2016, July). A fuzzy-based approach for classifying students' emotional states in online collaborative work. In 2016 10th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS) (pp. 61-68). IEEE.
  • Muñóz, M., Peña, A., Mejía, J., & Lara, G. (2016). Coverage of the university curricula for the Software Engineering industry in Mexico. IEEE Latin America Transactions, 14(5), 2382-2388.
  • Lara, G., De Antonio, A., & Peña, A. (2016). A computational measure of saliency of the shape of 3D objects. In Trends and Applications in Software Engineering (pp. 235-245). Springer, Cham.
  • Muñoz, M., Mejia, J., Peña, A., & Rangel, N. (2016, September). Establishing effective software development teams: an exploratory model. In European Conference on Software Process Improvement (pp. 70-80). Springer, Cham.
  • Mejía, J., Muñoz, M., Ramírez, H., & Peña, A. (2016). Proposal of content and security controls for a CSIRT website. In New Advances in Information Systems and Technologies (pp. 421-430). Springer, Cham.
  • Roberts, D., Wolff, R., Rae, J., Steed, A., Aspin, R., McIntyre, M., ... & Steptoe, W. (2009, March). Communicating eye-gaze across a distance: Comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together. In 2009 IEEE Virtual Reality Conference (pp. 135-142). IEEE.
  • Peña, A. (2006). Automatic detection of collaboration in CSCL. 8º SIIE (Simposio Internacional Informática Educativa).